This unassuming knick-knack serves as a teleportation point for beings imbued with the power of a Patron. The Patron can pull up to 6 willing creatures within the object to a specific demi-plane of its dwelling.
Magic Inertness:
The totem appears inert to all detect magic spells, an identify spell cast on an unshattered totem identifies no magical traits
Teleportation Focus:
6 creatures within 10ft of the object are able to be pulled through it.
The assigned warlock is subjected to this teleportation effect regardless of distance/plane
Calling on the Master:
The assigned Warlock can call on the Patron to intervene on your behalf when your need is great. Imploring this Patron's aid requires you to use your Action. Roll a percentile dice. If you roll a number equal to or lower than your total level, the Patron hears your message and can respond if they wish by pulling up to 6 creatures inside the object. If the Patron intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a Long Rest.
A Shattered Anchor:
The connection between the Warlock and original Patron has been shattered through a breaking of bond and is no longer under control of the original Patron. A new Patron is capable of assuming control of the shattered Warlock.
Use of an Instant Summons spell on the Anchor can recall the Warlock's body (if it exists) through the Anchor beyond Planar distances when you crush the Sapphire.
The Warlock remains attached to the Totem beyond this separation however through an invisible silvery cord, similar to the Astral cord, that extends towards the Shattered Totem. If the cord is cut - something that can happen only when an effect specifically states that it does - the connection to the totem (and new Patron if present) is broken and the Shattered Warlock becomes free from any debts to their Patron but quickly begins to expire.
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