Weapon (scimitar), rare (requires attunement by a Must be attuned by spending one hour in its presents. )

A black scimitar blade of pure obsidian. It is so dark that the blade actually absorbs light. 

After attunement, the one who possesses Allanon's scimitar will be given the word of power to ignite its potential. When ignited the outside of the blade becomes engulfed in the flame of a sun, subdued by an eclipse. It will shed bright light for 20 feet and dim light for an additional 20 feet.  

This weapon does 1d8. When used against undead, fiends, or demons an additional 2d4 radiant damage is added and you can choose to cast faerie fire on such a creature up to 1d4 +1 times per day.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Radiant, Must be attuned by spending one hour in its presents. , Finesse, Light, Nick

Buhr

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