Weapon (warhammer), artifact (requires attunement by a When you attune to this item a spectral chain appears attaching it to your wrist)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This is a warhammer with a head in the form of a silver comet wrought of pure adamantine and connected to a shaft of fine carved ebony.

When attuned to a character, a spectral chain and shackle appears connecting the handle of the weapon to the attuned character's wrist. This chain cannot be severed by any means other than a wish spell. At that point, the attuned character suffers 2d10 force damage.

While unattuned to this hammer, it is a magical +3 warhammer. When attuned, it gains a thrown range of 70ft, and deals an extra 2d8 bludgeoning damage to objects.

When this weapon is not in the hand of the attuned, the attuned character can yank on the chain as a bonus action to be instantly pulled to the weapon and have it in the 'ready' position. This is a backwards returning quality where you return to the weapon instead of it to you.

The chain is spectral, and only the attuned may make contact with it. When you lose attunement to this weapon (either by dying completely and resurrecting or by having the arm that has the shackle amputated above the wrist) you may never bond with the same adamantine meteor again. An intense longing is forced upon the recently unattuned. They feel that with the loss of the hammer came a loss of a piece of themselves that they can never get back or replace.

 

Awakened state: When you have dealt damage to ‘aggressive’ creatures 100 times (critical damage hits count as +3) with this weapon

it now deals an additional 2d10 fire damage. Additionally when used as a thrown weapon if the creature it successfully hits is currently flying its flying height is reduced by half (max 250 feet, if under 10 feet they are now on the ground)

 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, When you attune to this item a spectral chain appears attaching it to your wrist, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

soupsouptwitch

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