Weapon (dagger), uncommon (requires attunement)

This weapon has a magical liquid inside the pommel. When the command word is spoken, the blade is coated in the liquid, causing it to do 1d6 extra damage of a random damage type when the enemy is struck by it. The liquid lasts for one minute before fading and can coat the blade three times per day.

Roll a d10 for damage

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Necrotic
  7. Poison
  8. Psychic
  9. Radiant
  10. Thunder

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Dokalfer

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