Weapon (revolver), very rare (requires attunement by a 1 hour )

This staff can be wielded as a magic gun that grants a +1 bonus to attack and damage rolls made with it.

The gun has 6 charges and regains the expended charges daily at dawn. If you expend the last charge and the attack roll on the d20 is a natural 1, the gun is cracked in an otherwise harmless burst of eldritch energy. You may use your spell attack to roll your attacks with this weapon.

Eldritch Attack. When you make an attack using this gun, you expend up to 1 of its charges. For each charge you expend, the target takes 1D10 force damage plus your intelligence bonus.

All in Attack. You can expend all charges to fire 6 eldritch blasts at any number of targets you can see within range.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Force, Bonus: Magic Item Attack With Intelligence, 1 hour , Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

levitia

Comments

Posts Quoted:
Reply
Clear All Quotes