Basic statistics of this armour While you are wearing this armour, you gain the following stats You are immune to piercing and slashing non-magical damage, and non-magical bludgeoning damage is halfed. Non-magical projectiles that are medium or smaller in size bounce of you 2d8ft and can strike a target, dealing half its normal damage. All kinds of magic weapons and spells cannot target you, critical hits function like a normal hit, and disadvantaged attack of all sorts automatically fails and you are immune to all force and fire damage
Auric aura You emit a yellow white aura of light that shines out to 30ft and dims light to 60ft, you also gain night vision. As long as a creature including yourself is in this aura, you can choose any amount creatures including yourself within the aura to heal 2d12 damage, and you can choose any amount of creatures to take 2d12 radiant damage.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Piercing, Immunity: Slashing, Resistance: Bludgeoning, Immunity: Fire, Immunity: Force, Bonus: Armor Class, Str. 15 Required, Stealth Disadvantage
Previous Versions
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11/12/2022 12:44:14 AM
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1
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1
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5e
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Coming Soon
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