Weapon (shortbow), unknown rarity

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Assassin's Concealment- The Assassin's Shortbow Can fold up into the size of a dagger and beconcealed ina pocket, wrist sheath or similarly sized area.

Charges- The Assassin's Shortbow holds three charges. A dawn this bow regains 1d4 charges but the bow can never exceed three charges. Expending a chare allows the wielder to do one of the following: cast invisibility (self only), cast pass without trace, fire a warp arrow.

Invisibility- You become invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

Pass without Trace- A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Warp Arrow- A normal arrowis enchanted by the Assassin's Shortbow. When you shoot this magical arrow, you are teleproted to where it lands. You can only teleport to an unoccupied space and does not provoke an opporunity attack.

 

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

Mixboi

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