Staff, legendary (requires attunement by a Druid/ranger/elemental/dryad instantaneous when in physical contact with staff and you speak its trigger word. DM's choice. )

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Cursed. Once attuned the bearer slowly transforms into a Tree dryad over the next seven days, in appearance and your feelings toward the staff only.  You retain your Class and Race features. Dropping or destroying the staff will not break the curse only a dispel curse spell can end it. while cursed you are emotionally and physically attached to the staff. When it is 5 ft away you long to hold it, 10ft you are physically drawn towards it, 10+ ft you are racked with waves of pain and longing causing 2d4 dmg per round. If the staff is broken or destroyed you take 6d8 dmg and you become obsessed with fixing or recreating the staff. stopping everything you are doing, losing all concentration. A character can convince you to stop for a short time with a contested Cha vs your Wis check. However as soon as you have free time you will resume your efforts to repair the staff, and will be at disadvantage until the staff is whole again.

Notes: Bonus: Magic, Bonus: Spell Attacks, Charmed, Druid/ranger/elemental/dryad instantaneous when in physical contact with staff and you speak its trigger word. DM's choice. , Creation, Control, Communication, Detection, Warding

Item Tags: Creation Control Communication Detection Warding

Zenhades

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