When you hit with an attack using this magic weapon, the target takes an extra 2d6 cold damage. In addition, while you hold the weapon, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
A pair of greataxes. The handles are made of dark wood and wrapped in leather, the pommels are silver with a Nordic inscription, the blades are also made of silver with the same inscription.
The greataxes function as normal greataxes but with the following changes: 'Gains the finesse property 'Range increases to 60/120 feet
When you take the Attack action and are wielding one of the axes, you can attack twice per action. If you have Extra Attack or a similar feature, you can make two attacks per every attack that you would normally be allowed to perform.
When two beings each are attuned to a weapon each, they are able to use the ability Black Bifrost Warp to teleport to each other. Once one of the axes loses magical properties and turns to stone, the other becomes unstable and could teleport the wielder somewhere unexpected.
The axe has 3 charges, and it regains 1d3 charges each dawn. You can expend 1 charge to use the following ability:
Black Bifrost Warp: As a bonus action or reaction, you can teleport within 5 feet of one of the greataxes if it’s not within your grasp and is less than a mile away from you. You must have at least one free hand to teleport to an axe. When you teleport to it, it flies to your hand. Alternatively, you can use your bonus action or reaction to make one of your greataxes appear in your hand. Making an axe teleport to your hand does not cost a charge.
This axe has 2 charges, and once all charges are used this weapon loses all magical properties and turns to stone. You can expend 1 charge to use the following ability:
Black Bifrost Activation: This weapon can be used as a key to activate the Black Bifrost.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Cold, Resistance: Fire, Damage: Melee Weapon Attacks, being whosoever be worthy, Heavy, Two-Handed, Cleave
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