Weapon (battleaxe), rare (requires attunement by a Blood Drinker requires a heavy commitment from it's wielder. In order to attune you must give half your hit points to the Blood Drinker in a ceremony of binding. These hit points cannot be healed, you regain the lost hit points after a long rest.)

You have a +2 bonus to attack and damage rolls made with this weapon.

When you hit with an attack from this weapon, the target takes an additional 1d8 necrotic damage. The wielder also heals equal to the amount of this necrotic damage.

The binding ceremony must be completed once every few days or Blood Drinker with drain the user unconscious as they are deemed unworthy. On the 3rd occurrence, the axe will kill the wielder draining all the blood from them.  

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, While holding it, you may spend 1 or more charges to cast one of the following spells: False Life (1 - 5 charges, casting the spell at a level equal to the number of charges), Inflict Wounds (2 charges), and Blight (5 charges)., Blood Drinker requires a heavy commitment from it's wielder. In order to attune you must give half your hit points to the Blood Drinker in a ceremony of binding. These hit points cannot be healed, you regain the lost hit points after a long rest., Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

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