You can use a action to try to persuade this magic sword to attack with a DC 13 charisma check if you get a natural 20 it doesn't require a role being persuaded on your next attack roll, on a natural 1 it requires two rolls on your next turn When you do so, the sword flies up to 120 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. when not attacking this sword is a awakened shrub that looks like Groot. AKA Gram
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Weapon Property: Finesse, really likes me and only me., Damage, Combat, Heavy, Two-Handed, Graze
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