Potion, rare

While usually served in a slim potion vial, the Alchemist's Cocktail is a joke shot served by tavern bartenders who dabble in the arcane arts. Typically wild magic sorcerers working their way through magic school. The drink is unique in the way that it can provide an untold number of effects. From beneficial, to hindering, the possibilities are nonetheless entertaining. The drink is usually paid for by bar patrons familiar with the shot who want to see what will happen for their own curiosity, usually to newcomers who have wandered into town recently. The drink itself is identifiable only by its singular property that its color is different to each creature looking at it. While one may see a simple red, another would see it as mixture of silver and blue swirls.

Upon consumption of the shot, roll a d100 for an effect from the following list:

(all effects last for 24 hours unless otherwise specified and can be remedied by a greater restoration spell)

  1. You drop instantly to 0 hit points.
  2. You become physically ugly for, causing you to lose 2 points of CHA.
  3. All tattoos on your body vanish, or you are covered in various tattoos if you have none.
  4. You turn into a monkey.
  5. You turn invisible for 1d4 hours.
  6. You have the suspicion that someone or something is following you, you are considered frightened for 1d4 hours.
  7. Sharp thorns protrude from your body for 1d4 days. Any creature that touches you takes 1d4 piercing damage.
  8. You begin to grow a tentacle beard on your face.
  9. You are filled with liquid courage, making you immune to fear.
  10. You gain resistance to lightning damage.
  11. Your muscles swell twice their size. Your STR is increased by 2.
  12. You can speak and understand all languages.
  13. Feathers sprout all over your body. You now have a flying speed equal to your walking speed.
  14. Your skin hardens like metal. You have resistance to all physical non-magic damage.
  15. Gills form on your neck, you can now breath underwater.
  16. Demonic horns sprout from the sides of your head.
  17. Lying now causes you to fart audibly.
  18. Your hair flows like it is underwater.
  19. You are cured of any diseases you currently have.
  20. You are now incredibly drunk and suffer the effects of of 2 points of exhaustion.
  21. Your hair grows down to your knees.
  22. You gain resistance to poison.
  23. for 1d4 hours poison damage heals you instead of hurting you.
  24. You instantly die and are resurrected 1d10 minutes later.
  25. You shrink one size smaller.
  26. You gain resistance to psychic damage.
  27. You gain 1d10 temporary hit points.
  28. You gain resistance to cold damage.
  29. You are instantly teleported 50 feet in a random unoccupied space.
  30. You can pass through walls up to 1 ft thick.
  31. You are turned to stone for 1d4 hours.
  32. You are now illiterate.
  33. You can now speak to plants.
  34. Your hands swell in size for 1d4 hours. You cannot hold any weapons or use items, but your unarmed attacks now deal 1d6+STR.
  35. Animals seem to be oddly attracted to you. Animal handling is now +10 to your current animal handling skill bonus.
  36. Your eyes swell with a black smokey liquid. You are now blinded for 1d4 hours.
  37. The physical properties of your gender swap to the opposite, but only everyone else can see this. You see yourself as you do normally.
  38. Your skin glows bright like a torch for 1 d4 hours. Creating a 30ft. aura of light around you.
  39. You can no longer see your own reflection permanently.
  40. You feel as though you magical abilities are drained from you. All except one spell spell slot for each level is now expended.
  41. Random mushrooms sprout from your head and fall off constantly for 1d10 minutes.
  42. Your hair changes to the color of the drink.
  43. Your legs feel strong and limber. You can now jump 3 times your normal jumping distance.
  44. You age 1d6 years older permanently.
  45. You instantly vomit a swarm insects that attack the nearest creature.
  46. You heal 1d10 hit points every time you are injured in battle.
  47. Your grow one size larger.
  48. You forget the last 24 hours, and you believe whatever anyone tells you happened during that time period.
  49. You gain resistance to necrotic damage.
  50. You fall in love with the first creature that speaks to you.
  51. You feel much more dexterous, your AC increases by 1d4.
  52. All of your thoughts are now audible to everyone within 10ft.
  53. All of your hair falls off your body and regrows after 24 hours.
  54. A ghost has possessed your drink, you must succeed a DC 13 CON save or suffer the effects of possession by a ghost.
  55. You age 1d6 years younger permanently.
  56. You cannot speak for 1d4 hours.
  57. A clone of you instantly appears next to you for 1d4 hours.
  58. You can smell gold from 25ft. away.
  59. Your eyes change to a random color.
  60. You now have darkvision up to 60ft.
  61. You gain resistance to radiant damage.
  62. Your fingers become super sticky. You now can climb as fast as your walking speed.
  63. Your speed is doubled.
  64. You now have truesight up to 60ft.
  65. Your shadow now acts independently of you, but whenever you look at it it looks normal.
  66. You feel very energetic. You don't need to sleep for 1d4 days.
  67. You gain resistance to thunder damage.
  68. An eye opens up in the center of your forehead. Your perception increases by +5.
  69. You can only say "Nice" for the next 69 minutes.
  70. Your eyes roll back into your head and see images of the future. You gain 2 portent rolls of a 1 and a 20.
  71. Any curse you may have is instantly removed.
  72. You seem to be able to see a second into the future. All ability checks, attack rolls, and saves now have advantage for 1d4 hours.
  73. You regain all your spell slots.
  74. Time stops for 1d10 minutes for everything except you.
  75. You gain resistance to fire damage.
  76. You can no longer hear for 1d4 hours.
  77. You are astral projected into the presence of a random deity who will answer one question. You return after it has been answered.
  78. You seem to be able to hear every creature's thoughts within 10ft.
  79. Luck doesn't seem to be on your side. You now have disadvantage on all ability checks, attack rolls, and saving throws for 1d4 hours.
  80. You gain the effects of a changeling and can alter your appearance.
  81. Your skin begins to shed like a snake.
  82. You skin begins to turn green and you hair turns into long plant leaves. You also are now vulnerable to fire damage.
  83. You disappear in a puff of smoke and are transported on top of the highest point within 100ft.
  84. You are now very expressive and all insight checks made against you have advantage.
  85. You feel very confident when holding any weapon or tool. You are now proficient with all weapons and tools.
  86. You instantly fall asleep for 1d4 days, or until you are kissed on the lips.
  87. Arcane energy emits from your hands. Any weapon you're holding can deal an extra 1d6 magic damage of your choice.
  88. You gain resistance to force damage.
  89. Your legs transform into a horse's body. You are now a centaur with double your current speed. (This potion has no effect if the creature is already a centaur)
  90. You instantly ignite on fire for 6 seconds dealing 1d10 fire damage.
  91. You gain resistance to acid damage.
  92. You secrete a foul odor giving you disadvantage on stealth checks.
  93. Your head turns 180 degrees and stays that way to 1d4 hours.
  94. You gain the use of a random dragonborn's breath weapon once.
  95. You feel compelled to do whatever anyone tells you to do for 1d4 hours.
  96. Everything you say comes off as sarcastic.
  97. You suddenly remember that you are a thief meant to steal all of your parties money and give it to the person who gave/made you this drink.
  98. You are now under the effects of the Feeblemind spell for 1d4 hours.
  99. All inanimate objects have faces and personalities. They can communicate with you, but only you can see them.
  100. You permanently gain knowledge of a random unknown spell to you (and 1 spell slot for it if you don't have it already) by rolling 1d10 (with 0 being a cantrip) for the spell's level. If you are not a spell-caster, the level for which it was rolled can only be cast at that level.

Notes: Buff, Debuff

Item Tags: Buff Debuff

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