A small silver charm shaped like a cupped hand, hanging from a silver chain.
The amulet has 6 charges. You can use an action and expend 1 or more charge to cast Mage Hand. If you expend more than one charge, you gain one of the following modifications to the standard Mage Hand spell based on the number of charges expended. These modifications do not stack, and the user must choose one of the abilities based on the number of charges available.
1 charge: You cast mage hand normally
2 charges: The hand can now carry up to 20 pounds.
3 charges: As an action, you can now use the hand to activate a magic item.
4 charges: For the duration of the spell, you can use the hand to use an action to make an attack with a simple melee weapon it is wielding one-handed.
5 charges: For the duration of the spell and while underwater, you may use an action to cup a bubble of air and trap it over your mouth. This bubble allows you to breathe normally underwater. This bubble stays with you until the hand disappears or is removed from covering your mouth, or you are no longer underwater.
For example: you might use six charges to cast a mage hand (1 charge), and be able to carry 20 pound objects (2 charges) and activate magic items (three charges) using your mage hand, but you would then not be able to use it to make attacks.
If you can already cast mage hand, you do not need to use a charge to cast it through the amulet, you can instead use all of your charges to modify the mage hand you can cast innately.
Notes: Utility, Exploration, Combat, Necklace
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Posted Nov 18, 2022Use idea:
Two rooms are separated by a door with a metal grate window. The players enter the first room to find this amulet hanging on a hook inside. In the second room there is a magic device that looks as though it will open the door separating the rooms. However, as soon as the apparatus is activated, the door to the first room locks, both of the rooms begin to fill with water; leaving the party to discover how to escape the room or to be drowned.
(inspired by The MAD Cartographer's Maze and by a PC who had both of his hands cut off).