When you are attacked while either unarmed or in a surprised position, you can use a charge to take no damage from said attack. You may then on your next turn utilize this weapon's ability to expend a charge to add all the damage you would have taken to the next blow that lands.
This weapon is also normally a +3 Dagger.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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