This Weapon is imbued with Electrical energy. It has 3 Charges and regains 1 charge at dawn. The rapier still counts as a magical weapon even if it has no charges.
Electrical Strike
As an action you can use one charge tyo make a range attack against a single target with 60 ft. On a hit the target takes 3dg lightning damage. (useable with sneak attack)
Overcharge
As a bonus action you can use one charge to bathe the Rapier in lightning. The next attack you make with the rapier, on hit the target takes an additional 3d6 lightning damage.
If either attack misses it will cause electrical strike to hit a random target in range to the dms discretion
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Credit : The_Oricami_Curio (modified), short rest attunement, Damage, Combat, Finesse, Vex
Comments