Armor (plate), rare (requires attunement)

These metal plate gauntlets quietly tick like the gears of a clock, the plates its comprised of ever so shifting as it does.

After attuning to the gauntlets, a suit of plate armor is deployed onto the wearer. This armor counts as magical for the purpose of overcoming effects that affect non-magical items.

While attuned, the wearer may absorb or deploy the suit of armor into and from the gauntlets as an action. If the armor remains in the gauntlets for eight consecutive hours, damage done to the armor is repaired by the gauntlets upon being summoned back onto the wearer.

While the armor is deployed, any critical hit against the wearer becomes a normal hit. 

When the wearer is reduced to 0 hit points but not killed outright, they can use a reaction to expend half of their hit dice and fall to 1 hit point instead. This ability can only be used once and recharges each dawn. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

JadedCat54

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