Weapon (laser rifle), legendary (requires attunement by a dialing in your settings and adjusting the stock for proper length of pull)

This weapon has 1d4 charges per day restored upon a long rest and has the following abilities

 

One Charge  A white-hot laser shoots a beam 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. Each creature in the line takes 2d8 radiant damage on a failed save, or half as much damage on a successful one.

Two Charges a focused beam fires in a single Target dealing 3d10 radiant damage

All 4 charges A gigabeam that fires 10 ft wide and 30 ft long. Each creature in the line must make a Dexterity saving throw. Each creature in the line takes 3d8 radiant damage on a failed save, or half as much damage on a successful one.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, dialing in your settings and adjusting the stock for proper length of pull, Damage, Control, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2022 7:03:18 AM
2
1
1.0
Coming Soon

Item Tags: Damage Control Combat

ZeroBot64

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