Armor (plate), varies (requires attunement by a Armorer Artificer Lv 8)

This is a set of armor that can only be worn and modified by an Artificer that is an Armorer. Additionally, this armor counts as multiple magic items equal to the number of modifications divided by 2 rounded up for the purposes of the maximum number of magic items a creature can be attuned to.

The modifications that have been made to this set of armor are:

Lightened Metal: This armor counts as medium armor for the sake of proficiencies and has a maximum Dex bonus of 2 even though it is Full plate armor but still gives the donner an AC of 18 without the Dex Bonus.

Adaptive Scrips: Even though this armor is already a magical item it can still be infused with artificer infusions the number of infusions that can be attached to each part of the set (boots, helmet, and the armor's special weapon) is equal to the attuned artificer's Lv divided by 4. Additionally, if one of the infusions effects the entire suit of armor (Ie. Enhanced Defense) then that infusion takes 1 available infusion slot from each part of the armor (boots, helmet, and the armor's special weapon).

Combined Model: This armor can be both an infiltrator and guardian model for the Armor Model class feature from the Armorer Artificer sub-class.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Armorer Artificer Lv 8, Str. 15 Required, Stealth Disadvantage

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