While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Suave:
Grants wearer +2 Charisma to a max of 22
Artifact Bonus:
Minor:
1.While attuned to the artifact, you can’t be charmed or frightened.
2.While attuned to the artifact, you can use an action to cast one 3st-level spell Major Image from it. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
3. While attuned to the artifact, you can use an action to cast one cantrip Prestidigitation from it.
4. While attuned to the artifact, you are immune to disease.
Major:
1. While attuned to the artifact, your walking speed increases by 10 feet.
2. While attuned to the artifact, you can use an action to cast one 5st-level spell Mislead from it. After you cast the spell, roll a d6. On a roll of 1–5, you can’t cast it again until the next dawn.
Detrimental:
Minor
1. While attuned to the artifact, you are blinded when you are more than 10 feet away from it.
2. While attuned to the artifact, your weight drops by 1d4 × 5 pounds.
3. While attuned to the artifact, you emit a sour stench noticeable from up to 10 feet away.
4.While attuned to the artifact, you have disadvantage on saving throws against spells.
Major:
1. While you are attuned to the artifact, creatures Celestials are always hostile toward you.
2.You take 8d10 psychic damage when you become attuned to the artifact.
Sentient:
The item can speak, read, and understand one or more languages.
Hearing and normal vision out to 120 feet.
Neutral good
Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure.
Int: 10
Wisdom: 14:
Charisma:16
Destroy:
- The artifact must be bathed in the blood of a god or an angel.
Cursed:
Whenever the character physically harms another sentient being the character must apologize
Languages:
Common, Infernal
Notes: Set: Innate Speed (Flying), Bonus: Charisma Score, Immunity: Frightened, Immunity: Charmed, Immunity: Disease, Movement, Outerwear
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