You have a +1 bonus to attack and damage rolls made with this magic weapon.
This +1 wrist crossbow has been made by master craftsmen and it attaches to the wrist allowing the wearer to keep their hands free.
A creature hit by a bolt from this crossbow is subjected to poison and must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. Each consecutive hit increases the the DC difficulty by 2.
Special: You cannot be disarmed of this weapon.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Poisoned, As you , Damage, Combat, Ammunition, Light, Loading, Range, Vex
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