This 4-inch wide puzzle box displays complex runes which change each dawn. The box cannot be destroyed except from a "Disintegrate" or "Wish" spell.
After 3 hours of uninterrupted concentration, roll 3 consecutive intelligence checks, the DC of which depends on the rarity of the puzzlebox:
- Uncommon: DC 12
- Rare: DC 14
- Very Rare: DC 16
- Legendary: DC 18
If one of the three checks fail, the box 'locks' and the puzzle cannot be attempted until it resets at the next dawn. A "Knock" spell can reduce the number of checks required to 2, but no less than 2. The last people to successfully open a puzzlebox can gain access to it with a touch of their hand they also receive a mental 'Alarm' whenever a puzzle attempt fails (Provided they are on the same plane).
Each box contains only one item no bigger than 5 cubic feet, which appears once the box collapses open.
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