While wearing this armor, you gain a +7 bonus to AC. Also if ever defeated, and the opponent takes pride in defeating you, you can mind control them, and slowly morph their body into yours over 5 days, as the morphing process is finished this armor will appear on the person as well, and no need to make the saving through again.. The Armor of Souls, will grant great power, pain, and suffering. Once worn it will start to melt into the flesh of the person who put it on, fusing itself to the creature, shaping and shrinking to fit. The faces of those killed by the wearer will appear on the armor, and in the mind of the wearer, and will try to drive you insane as revenge for its untimely death.
Curse. Once you don this cursed armor, you can't doff it unless you are succeed on a Str 25 saving roll, as the armor melts into you flesh, and. If you are a cleric or paladin, you will lose all your holy powers. Once worn you must take 5d20 damage as the armor melts your flesh fusing on you. You make a Con 10 if you killed 20 or more sentient creatures, Con 5 if you killed 10 or more sentient creatures every weeke, or succumb to madness and become insane as the souls of those who you killed will invade, and fracture your mind turning you into a violent and aggressive. Only Dispel Magic cast at 9th level can remove the voices of the slain from the head for a day, and Greater Restoration can heal the broken mind until the voices come back.
Tendril. Once you don this armor, your left arm will melt into a tendril of flesh, with bone teeth sticking out of it. You can use this tendril as a normal arm, to grab items up to 15 feet, or to use it as a bonus attack with whip dealing 3d4 slashing and having a range of 15 feet.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Damage, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage
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