Weapon (dagger), rare

The flagship weapon of the Ba'al Verzi, an assassin's guild notorious for their uncanny sportsmanship and terrifying effectiveness. Its hilt is decorated in red, black, and gold, and it is covered in runes of power, while its sheathe is rumored to be made of human skin. Legend has it that it is bad luck to unsheathe a Ba'al Verzi dagger without drawing blood. This particular blade carries an especially dark history, and always seems to have blood on it no matter how much it is cleaned.

This weapon ignores the AC bonuses provided by all armor and deals 6d6 extra points of necrotic damage when it succeeds on an attack roll. It can optionally be attuned to. If it is not attuned to, all attacks made with it are at disadvantage. If a creature misses an attack made with the dagger, they take 5d6 psychic damage and make Wisdom saving throws at disadvantage for the next hour.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, Ignore: Unarmored Dex AC Bonus, Finesse, Light, Thrown, Nick

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