Weapon (dagger), unknown rarity (requires attunement by a Maverick)
There are 4 of these rings, 2 on each arm.
When you grab these rings they instantly attune to you and seal to your arms.
(Things you can do)
- Portal: You can throw up to 4 of the rings that instantly connect and become portals that only YOU can travel through.
- Ring of Holding: You throw down 1 and it becomes statistically a bag of holding.
- Element Blast: you hold up one or two of the rings and you roll a d6 and whatever you land on you do that type of damage. (1.Fire 2.Cold 3.Necrotic 4.Radiant 5.Lightning 6.Force.) (dmg: Lv.3 2d8, Lv.5 3d8, Lv.7 4d8, Lv.9 5d8, Lv.12 7d8, Lv.15 9d8, Lv.17 12d8, Lv.20 20d10.)
- Vortex: Everything in a 45ft cone in front of you makes a DC18 str check or gets pulled into the vortex. If they hit the vortex they take 2d10 necrotic damage and are in the void dimension.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Twice Proficiency: Arcana, Advantage: Arcana, Size: Medium, Maverick, Finesse, Light, Thrown, Nick
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