Weapon (maul), artifact (requires attunement by a a follower of Bahamut, and who is not of an Evil Alignment.)

This platinum coated maul, inscribed with the holy symbol of Bahamut on the side, to the normal person weighs twice as much as any normal maul, but to a follower of Bahamut, this weapon is as light as air.

Dormant 

  • +1 to attack and damage rolls
  • This weapon has 3 charges, it regains 1d4+1 charges at dawn.
  • On a successful hit you can chose to expend a charge to cast a 1st Level Divine Smite (deal an additional 10(2d8) Radiant damage (15(3d8) if the target is a fiend or undead)

Awakened

The platinum coating of this maul's cracks, and a soft white light fills the cracks. (This light does not shed bright nor dim light in any radius, nor imposes any disadvantage on stealth, or grants any advantage on perception to the wielder)

  • This weapon now has a +2 to attack and damage rolls.
  • This weapon now has 4 charges.
  • While attuned to this weapon you are immune to being [condition]frightened]/condition]
  • Bahamut's Grasp - Expend 2 charges to cast Earthbind (DC 17)

 

 

 

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Immunity: Frightened, On a successful hit you can chose to expend a charge to cast a 1st Level Divine Smite (deal an additional 2d8 Radiant damage (3d8 if the target is a fiend or undead)), a follower of Bahamut, and who is not of an Evil Alignment., Heavy, Two-Handed, Topple

Kujra

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