Weapon (battleaxe), rare (requires attunement by a Attunement By a character of any good alignment.)

You have a +2 bonus to attack and damage rolls made with this magic weapon. 

As A bonus you can throw the axe (20/60). If you miss, you can use your reaction to call the axe back in a straight line any creature in the way must make a dexterity saving throw against your spell DC or take 2d8 cold damage or half as much on a success.

The Weapon has 4 charges. You can expend 1 charge to gain resistance to cold damage for an hour or cast cone of cold or two charges to create an aura of cold damage around you for five feet in all directions. Creatures that start their turn must make a DC 15 Constitution saving throw or take 2d4 cold damage or half as much on a success.

Additionally you can expend a charge to throw your axe as a reaction (20/60). If you miss you can use your bonus action to call the axe back in a straight line. Any creature In the way must make a dexterity saving throw against your spell save DC or take 2d8 cold damage or half as much on a success.

Thank you axe regain 1d4+1 charges daily at dawn.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Attunement By a character of any good alignment., Damage, Combat, Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2022 8:11:41 AM
1
0
--
Coming Soon
11/24/2022 8:16:11 AM
0
0
--
Coming Soon

Item Tags: Damage Combat

jt2402

Comments

Posts Quoted:
Reply
Clear All Quotes