You have a +1 bonus to attack and damage rolls made with this magic dagger.
As part of an attack, you can activate the dagger with a command word, causing it to release and ignite a cloud of acrid, flammable gas from a canister hidden in the handle. The target and every creature within 10 feet of it must succeed on a DC 13 Constitution saving throw or take 2d6 fire damage as the noxious flames scorch their airways. Creatures that do not breathe air automatically succeed on this saving throw.
The reservoir containing the concentrated gas solution magically refills every day at dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, evocation, Finesse, Light, Thrown, Nick
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