Rod, uncommon (requires attunement by a Standard Attunement Process, 1 Hour while in contact with the Immovable Rod, can coincide with a Long or Short Rest.)

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

This Ancient Variant of an Immovable Rod also has two additional abilities that can be unlocked via DM Criteria.

This Immovable Rod can now be Attuned to. As a Bonus Action, the Attuned Creature may summon the Immovable Rod back to the Attuned Creature's hand, where they may then deactivate it as per usual.

Upon being hit by Damage from any source while magically fixed in place, it stores that damage within itself. Upon being deactivated, the damage that was stored within it gets shot out in one of the two sides of the rod, chosen by the user, as Force Damage.

Notes: Standard Attunement Process, 1 Hour while in contact with the Immovable Rod, can coincide with a Long or Short Rest., Utility

Item Tags: Utility

Atom_Kuso

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