You have a +1 bonus to Attack and Damage rolls made with this weapon (This weapon can be considered magical (Speak with your DM) if so, Must attune for an hour).
Due to its density, Critical Hits are 19-20.
Whenever it hits an Object or Construct, the hit is considered to be a critical.
Overcomes Resistances to Slashing, Piercing and Bludgeoning Damage.
Deal an additional damage die of the weapon’s type against Constructs.
Any damage dealt to a target wearing nonmagical metal armor (or natural armor dealt to stone) can instead be dealt to the wearer’s Armor Class in place of damage. The target’s AC cannot be reduced to lower than 8 in this way. (Reduce AC by 1 or 2 if a critical hit)
The adamantine version of a melee weapon costs 500 gp more than the normal version.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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