The stopwatch appears as a silver and adamantine stopwatch with a diamond the size of a marble in it’s center.
Upon inspection the diamond acts as a form of button activating the stopwatch and causing the attuned individual to gain certain benefits.
The benefits are as follows:
Asharladon’s Walk, upon activating the stone you gain the affects of (Asharladon’s Stride), these affects last for a total of 10 minutes per day. You can start and stop these affects by activating the gem by use of a bonus action, additionally you gain a plus three bonus to initiative and any Dexterity based Checks or Saving throws. After you either expend the time limit of the watch or turn it off you gain one level of exhaustion, the time limit is reset at dawn.
Asharladon’s time stop, upon attunement you will become aware of this feature. You can chose to activate a twist mechanism of the stopwatch, this mechanism destroys Gem powering the watch, once you chose to do this you and two other characters of your choice gain the affects of the spell (Time Stop), this lasts for one minute. After using this feature the watch becomes inactive and you cannot use any of its features for 1d8 days, after this the Diamond reforms and you can use the watch again. The spellcasting ability is 20 for this use of time stop
soul Reversal, this affect can be used once per day as long as the diamond within the watch is present. You can place the stopwatch on the chest of a creature who has died within the last 10 minutes and it is revived as in the resurrection spell. It returns to live with one hp, assuming that the soul of the creature is willing to return, any diseases or curses the creature had are no longer present. After this is expended the stopwatch rewinds and any remaining time left on it for Asharladon’s walk becomes zero.
Notes: Bonus: Dexterity Saving Throws, Attunement requires at least a single drop of the Character's blood placed upon the Diamond center of the Stopwatch.
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