Weapon (flail), rare (requires attunement by a Character of Evil Alignment.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.
This magic weapon warns you of danger. While the weapon is on your person, you have Advantage on initiative rolls. In addition, you and any of your companions within 30 ft of you can’t be surprised, except when incapacitated by something other than nonmagical sleep.
The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
- 1/encounter you can deal an additional 1d8 slashing damage. (If creature you attack is not an evil alignment you take a corruption point. Too many corruption points, a bad thing happens, keep track.)

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Advantage: Initiative, Melee Weapon Attack: Slashing, Character of Evil Alignment., Damage, Combat, Sap

Item Tags: Damage Combat

Robert_the_Bruce

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