Weapon (antimatter rifle), legendary

This item, is an incredibly powerful weapon invented by those of the modern day, sent back in time due to time magic, this legendary one of a kind sniper rifle, ignores armored ac, forcing the creature it's targeting, to use it's unarmored ac, (unarmored defense, natural armor, or 10+dex).

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Sap

ZeMightyMouse

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