The item ,when inactivated, appears as a small sapling with a smooth piece of light orange amber imbedded in its core.
when the item is held by a player for more than 10 seconds, it grows into the players are and replaces it. the bark arm is in the same shape as the arm of the player, and has the same motor function. The only way the are can be removed is with the remove curse spell. if the arm is removed in this manor, the arm will form itself back into the players arm and the sapling will fall from the players hand.
Effects and Actions:
Bark Morph:
You can morph your arm into any common melee weapon at the beginning of combat, allowing you to do slashing, piercing, or bludgeoning damage. The weapon does 1d10 damage of the corresponding weapon you chose, and goes up by 1d10 every 2 levels starting at the second level (level 2,4,6,etc...)
TREE!!! IMMEDIATELY!!!:
As an action, you can transform into an common plant of your choice. While in your tree state, you gain a +6 to stealth checks (your modifiers do not stack), but your dexterity is reduced to 3. If you are in a urban area, such as a town square, or in a building, you have disadvantage on stealth checks (this effect does not apply to dungeons or caves).
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