This pair of steel greaves have streaks of garnet and ruby inset, forming patterns resembling the flaming tails of comets.
While you wear these greaves, your walking speed increases by 5 feet and you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Additionally, you can spend 5 feet of movement on your turn in order to begin making a jump as though you had a running start.
Once per dawn, when you land after making a jump, you can make a meteoric impact. Each other creature within 10 feet of where you land must make a DC 14 Dexterity saving throw, taking 2d6 bludgeoning damage and 2d6 fire damage on a failed save, or half as much on a successful save.
Notes: Bonus: Speed (Walking), Damage: Fire, Damage: Bludgeoning, Buff, Movement, Utility, Footwear
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