The Amulet of Hemathor is an extraordinary Item. Worn by many kings, tyrants, lords, and even a some who would become God's. However, one man chose to alter the course of history with this amulet, turning it into something different...something more malicious.
Upon gaining this item, feel a bit of respite no matter the levels of exhaustion.
Putting on the amulet will transport the user to a small subplane outside the world where they are in control. Can be in here for however long they want to be, with no actual passage of time. There is food and drink of your choice, you lose any exhaustion you have.
Taking off the amulet however, will have the user take a quirk and be sent back to whatever plane they were on before, roll on the Quirk List.
1: Animals now are Terrified of you, no matter your previous relationship with them, for 1d4 days.
2: No quirk, or perhaps that's what you would like to believe....
3: You take the Paranoid Flaw for 1d4+1 days.
4: You can no longer longer interpret people's emotions, instead seeing them either smiling maliciously or a look of maddened rage.
5: One of your vital organs shuts down, roll Death Saves.
6: You are now nervous and unsure of yourself, 50/50 chance you actions for the rest of day will fail. Heads: suceeds Tails: Fails, DM flips.
7: You are now possesed by a being of the DM's choice, either a Malicious Archdevil, a Whimsical Fey, or a Benevolent Celestial. This can only be reversed by a Wish spell.
8: You are instantly sucked back into your subplane, you will be unable to leave for the next 3d4+1 days.
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