Wondrous Item, uncommon

when shot into an unoccupied space(arrow shaft takes the effect of a immovable rod), shackles launch grappling each creature 5ft - 15ft  from the arrows space.( must have a clear path to creature). normal attack roll to hit intended area (roll of 1, fumble rules apply to this roll only).                                                                                               on each creature, make a grappling strength roll (D20), (1) is not a fumble(20) is not a crit). (the number rolled is the DC strength check to break free).( standard damage is applied). whatever the damage is, is deducted from the grappled (DC str minus damage on the first attempt). on a natural roll of  18,19 must roll DC 18,19 con(minus damage) check or be stunned for 4 rounds( if stunned cannot make str check),  on a natural roll of 20, you are shackled (no DC str check). roll DC 20 con(minus damage) check or be stunned 4 rounds. a anti magic debuff is applied affecting all magic items in your possession, until released by the trinket (to the roll of 20 only), .  any creature grappled at 15ft, is pulled to 5ft.(5ft per round).every round on your turn(unless a 20 was rolled on grappling), you may attempt DC str check if freed, only half your movement may be used, no other action. obtaining a small silverish trinket is the only other way of releasing one from the shackles. looks like a short dawl on a necklace or bracelet. 

Notes: Grappled, Stunned, if arrow is use against a creature , act as a standard arrow, standard damage. to have the shackle effect must be used in a unoccupied space

19Jayson71

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