Wondrous Item, very rare (requires attunement by a Spell caster)

Wondrous item, rare, requires an attunement with a spellcaster

Alchemical Examiner: while wearing these gloves you gain +2 when you make a roll to use Alchemy Tools. In addition, you can use an action to detect and identify poisons, acid and diseases present within the last 24 hours in an object, a substance, a creature or a dead body that you touch; and you can't be harmed by touching with your palm a substance that would cause acid, poison or fire damage.

Battlebrewer: when you finish a short or long rest, choose one of the following cantrips: acid splash, fire bolt or poison spray. You know this cantrip and you can use these gloves as an arcane focus to cast it. When you do so you double its range. You can only know one of these cantrips in this way.

Alchemical Balance: these gloves have 4 charges and regain 1d4 expended charges each day at dawn. You can expend any number of charges as a reaction when you receive acid, fire or poison damage to cast the spell Absorb Elements at a level equal to the number of expended charges (adding poison to the damage comprised in the spell). When you cast this spell for these types of damage, you use d10s instead of d6s for the extra damage provided by the spell, and you can also use this extra damage on spells that deal the same damage type. Alternatively, you can choose to roll this extra damage dice as extra healing if you roll to recover HP on your next turn.

Notes: Bonus: Ability Checks, Bonus: Intelligence Score, Spell caster

nsmitty218

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