Ring, artifact

Appears to be a simple gold ring. If placed in fire, words appear in fiery letters. They say, in infernal, "One ring to rule them all, one ring to find them, One ring to bring them all and in the darkness bind them."

The ring will shrink or grow depending on the wearer. It can grow by itself to escape the wearer.

While wearing this ring, you regain 2d8 hit points every 20 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d4 + 1 days if you have at least 1 hit point the whole time.

Wearing the ring turns the wearer invisible to all creatures except the creator of the ring and sets all their ability scores to 10, unless they were already higher.

To unlock the Domination ability, the wearer must make a Charisma contest against the ring. The creator automatically succeeds. Success means the wearer can use the ability for one day, failure makes the wearer take 3d8 psychic damage. This contest can only be made once per day.

Removing the ring: Removing the ring requires a successful DC 13 strength check by the wearer, or DC 18 STR check by someone else

Curse: If a creature wears the ring to become invisible, they can still be seen by the Ring's creator, his servants, and wraiths. The wearer will not want to take the ring off.

  • Temptation: Once per day, the ring can use its temptation ability on a nearby humanoid with an intelligence of 9 or higher. The creature must succeed on a DC 18 Charisma save or they will desire to put the ring on.

Domination: The ring has 20 charges that reset at dawn each day. You can cast one of the following spells at the 8th level for the respective amount of charges(Save DC 18):

  • Dominate Monster (1 Charge)
  • Dominate Beast (1 Charge)
  • Dominate Person (2 Charges)

Sentient: The ring has sentience from its creator's malice being poured into it, making it Chaotic Evil. The ring can communicate with its wearer only by sending emotions, but the wearer doesn't know where these emotions come from. It can understand Common, Orcish, and Elvish to a range of 90 ft. It has an Intelligence of 13, Wisdom of 14, and Charisma of 19. It only desires to be reunited with its creator and master, and will betray other wearers to achieve this goal.

The creator of the ring can give those who wear any other Rings of Power that the creator has made of within 50 feet the terrified condition if an unsuccessful constitution saving throw is made.

Notes: Feat: Tough, Resistance: Necrotic, Expertise: Smith's Tools, Proficiency: Intimidation, The creation of the ring requires 100 gold pieces, the blood of an elf, smith's tools, the blood of the creator, the creator must be either a wizard, sorcerer, or a paladin. The creation of the ring permanently makes the creators alignment evil. , Creation, Healing, Cursed, Jewelry, Handwear, Sentient

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2023 9:51:35 PM
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Item Tags: Creation Healing Cursed Jewelry Handwear Sentient

prisonersteve445

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