This longbow is crafted by wood cut from a tree known as a Runebark Tree, and two rib bones of a legendary Elk dubbed Thuunbellok by the Eladrin who crafted the bow.
The bow is a +3 weapon.
Sunder Shot. As a bonus action, while making a ranged attack with the bow, you can create two extra spectral arrows that can target two other creatures, or the same creature. Dealing 1d8 Force damage per spectral arrow. This can be done three times per long rest.
Baeor's Wrath. As an action, you can summon the specter of Baeor, the bear the bow was created to kill. Baeor has the stats of a Cave Bear, appears in an empty space within 20 feet, and lasts for 1 hour or until killed. He is friendly to the attuned person, but neutral to everybody else. This can be done once per long rest. Finally, you gain one additional spectral arrow for your Sunder Shot.
Curse of the Court. This bow is cursed. Any non-fey that attunes to the bow must prove themselves to The Four Courts of they Feywild that the wielder is worthy. If the wielder fails the challenges posed by the Courts, the bow is stripped from them permanently and the bow is cast back into the Feywild. If the wielder is found Worthy of the bow, they are given a deeper knowledge of the bow's deeper power.
Awakened Spirit. After proving worthiness to the Four Courts of the Feywild, Baeor's Sunder true power awakens. You are able to cast Dimension Door, Fly, and Bones of the Earth each oncer per long rest. You gain a +2 to Dexterity, up to a maximum of 22. You gain the ability to understand beasts, and them to understand You.
Near yet far. Baeor's Sunder can be placed in a small pocket dimension upon the wielders wrist, which takes the shape of an elks head. The bow can be summoned as a bonus action and stored as a free action. And cannot be removed from your hands unwillingly.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Ranged Attacks, Damage: Piercing, Damage: Force, Ranger, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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