Weapon (longsword), very rare (requires attunement by a You are compelled to allow the sword to eat the flesh and drink the skin of a creature until you are able to go north and find the pit dc 10 intelligence )

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action or a reaction on each of your turns.

Savage adapter: once a day you can choose to be resistant to either cold, acid, or  poison. 

Eater of flesh(3 a day): you can use your bonus action or reaction to enchant your weapon for 1d4+1 rounds in which you gain 1d4+proficiency bonus hp any time you do damage.(blood stains the white stone like sword and begins to disappear. White worms from the handle begin to ooze out and begins to find your wounds. It quick digs in and solidifies leaving a white spot)

Rendering smite(2 a day): you can use your bonus action or reaction to enchant your weapon with a coat of poison that last 1d4 rounds,  adding 1d4  acid ,poison, or cold damage and also rendering the creature unable to heal for 6 hrs.( thick and sticky white matter starts to leak from your sword emitting an icy dull blue glow. It begins to chemically  burn any thing it touches.)

Paralyzing gaze (recharge 6): when you gain your recharge you can make all creatures  within a 15ft cone of the sword make a wisdom less then your your spell dc. If they fail this save they become grappled if it’s less then 5 they become stunned. ( the dull Crystal icy aqua eye that sits as part of your cross guard begins to emit a white haunt glow from the Widing Iris. Wormlike structure’s made from the color of your sword begins to clear and reveal two window of a diamond sword that reflects a light in that same haunting white glow. )

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Extra Attack as Bonus Action or reaction , You are compelled to allow the sword to eat the flesh and drink the skin of a creature until you are able to go north and find the pit dc 10 intelligence , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

robert_baynes

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