An iron, two-sided greataxe. Heavy metal rings at the head of the axe clang with every swing. The greataxe has two charges, both of which are refreshed after a long rest.
Charge of Darkness. If you take the dodge, dash, or disengage on your turn, you may make one melee attack with this weapon at the end of your turn.
Nether Strike. As an action, if you are within melee range of a creature you may spend one charge to use this ability. You will teleport onto the opposite side of the creature and make one melee attack.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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