A collection of stone loosely bound together by arcane force.
As an action, you can crush this stone and Magic Missile is casted at 1st level. Alternatively, you can choose to throw this stone with a +2 to hit and 1d4 bludgeoning damage plus the damage from Magic Missile. If the thrown crag misses, all creatures in a 20ft radius must make a Dexterity Saving Throw, the 3 lowest rolls are hit by a magical dart and take 1d4+1 force damage, so long as they are below 12.
After the magic is released, the stones become mundane.
Magic Missile:
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously.
Notes: Utility, Consumable
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