The Armour of Wrath is one of 7 artefacts, each linked to one of the 7 deadly sins. Wrath's artefact is a suit of jet black spiked plate armour, which grants the wearer increased strength and resilience. However, it comes at a cost, in the form of a voice whispering in the wearer's ear, inciting them to do more and more violent things, only growing the armour's bloodlust.
The wearer must damage a creature every turn or take psychic damage equal to the amount of creatures killed during this combat. This only resets when combat is over.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armored Armor Class, Bonus: Strength Score, Bonus: Constitution Score, Buff, Combat, Outerwear, Sentient, Symbiotic, Str. 15 Required, Stealth Disadvantage
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