You have a +2 to attack and damage rolls made with this magic weapon. The weapon deals 3d6 thunder damage on hit and has 7 charges, regaining 1d6+1 charge every lr or sr. You can spend 1 charge on wall of fire and every extra charge spender upgrades the spells level.
The Axes head was lined with runes that ran along the edge of the blade and middle of the head as it faintly glew blue when held.
The item is sentient with a 16 intelligence, 20 wisdom, and 18 charisma, the axe is chaotic neutral and only values the life of its creators and creators only. It viciously wraps its fire like tendrils around its creators arm when being wielded, keeping them inseparable unless told to let go by the creator.
Devils spray you spend 1 charge to create multiple thunder like demons that fly into your enemies dealing 6d6 Thunder damage on a failed DC15 Dex save or half on a successful one
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Thunder, The axe radiated with heat, the heat can give you warmth in times of need and sheds dim light at a 5ft radius , Attunes only to its creator, Sentient, Warm, enchantment, Versatile, Topple
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