The blade appears to be covered in a Green mist that seems to be dripping Acid. Effects dissappear when sheathed.
Deals 1-D6 Acid damage.
When making contact to skin during an attack, the enemy must roll a CON save of 18 or be poisoned. Poison will do 1-D4 damage per round. You may add a extra 1-D4 at 4th , 8th, 12th, 16th, and 20th level
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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