Wondrous Item, legendary (requires attunement by a Artificer Only)

A small cube with a turn latch on the face. When the latch is turned the box expands into a roughly 1'x1' cube with a swivel hinge latch on the top of the box. the front face is adorned with a small control panel with several tuning knobs and a small Aether display for storing alchemical recipes. Inside of the box is a series focusing lens on the interior face of each wall for channeling alchemical processes and emits a faint blue hue from the lid of the box. 

The Box contains two primary functions: containing reactions for larger scale transmutation of materials through alchemy and the storing of recipes for later use via the terminal on its' surface. During a period of long rest an Artificer expend their remaining spell slots to perform any of the boxes two primary abilities. These abilities can be performed in a combined number of times as long as you have available Charges / Spell slots to use them. The box has a maximum of number of charges equal to twice your proficiency bonus and regains up to half of the maximum available charges at dawn.

Charge Amphora 1 Charge: attempt to charge the uncharged Amphora shards in your inventory. DC 15 alchemy check. On a success refine an amount of shards in player inventory equal to your character level. On a 1 half of the total possible shards are lost due to the volatile nature of Amphora.

Synthesize 3 Charges:
Attempt to load a new recipe into the codex following standard recipe requirements (Mold: Mass/Shape, Catalyst: Amphora/Gold cost, and a Solvent/Reactant). DC 15 Alchemy checkOn a success you succeed at added a recipe to the codex with 100% return on resource and can be added to the recipe codex with a value of up to 100 gold. Additionally, you may attempt to synthesize a recipe for an item worth more than 100g. The DC increases by 1 for each 100g above the standard transmuting limit. (Example: 100g item would be 15, 101-200 would be 16, etc.

Base Recipes 1 Spell Slot:
Any Synthesized recipe can be performed over the course of one hour with a successful DC 16 alchemy check as long as the necessary components are available. Increase the spell slot requirement by one for every 500g past the initial synthesizing limit. (100g would be 1st level, up to 500g for requires 2nd level, up to 1000g requires 3rd level and so on...)

Current Known Recipes:
Gunpowder (1/5 Keg):
Sand 5lb, Acid 8oz, Charged Amphora (any refinement) 50gp.
Iron 10lbs: A block in the shape of an iron bar and, , Acid/Vinegar 8oz, and a charged Amphora Shard. Amphora isn't lost on use.
Diamond (1000g): A gemstone, Charcoal, Vinegar, 1000g in charged Amphora.

Notes: Artificer Only

Previous Versions

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9/4/2022 1:47:25 AM
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9/27/2022 7:49:17 AM
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Heist342

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