When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 2d6 damage of the weapon’s type.
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
This bow seems normal at first, but once attuned it pulsates with necrotic power.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Additional, Advantage: Initiative, Damage: Necrotic, May only be attuned to champions of Zelshadie, Damage, Combat, Ammunition, Range, Two-Handed, Vex
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