Weapon (greatsword), legendary

You may spend a charge to plant the sword in the ground, creating a shockwave in a 10ft circle around yourself. All creatures within range must make a dex save of 17, on a successful save take half damage on a failed save take 2d8 force damage. The ground beneath the attack becomes extremely hot and lasts for 1 minute. Any creatures within the hazard take 1d6 fire dam on the beginning of their turn. 

Is bound to Besmith, and melts into moltern metal when wielded by others, then can be re-summoned by Besmith at will.

The sword can be stored within Besmiths body as molten metal and can be summoned at will. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Ralph_740

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