Weapon (longsword), artifact (requires attunement by a Paladin)

You gain a +5 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 6d8 points of slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

When you hit a fiend or an undead with it, that creature takes an extra 3d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Minor Beneficial Properties. While attuned to the sword, you are immune to disease.

While attuned to the sword you gain resistance to fire, acid, cold, poison, and lightning damage.

Major Beneficial Properties. While attuned to the sword you gain a +7 luck bonus to your AC versus dragons.

While attuned to the artifact, you can’t be blinded, deafened, petrified, stunned, charmed or frightened.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Advantage: Saving Throws, Bonus: Armor Class, Damage: Radiant, Immunity: Disease, Immunity: Blinded, Immunity: Deafened, Immunity: Petrified, Immunity: Stunned, Immunity: Charmed, Immunity: Frightened, Paladin, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Zika_Kai

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