[ Fixed by P.P. Pennington the 27th : Error with bonus to Armor class via Intelligence bonus ]
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Your Intelligence score is 22 while you are attuned to this armor. It has no effect on you if your Intelligence is 22 or higher without it. You gain an increase in AC based off this new Intelligence score(+6) The armor has 4 charges and regains 1d4 charges at dawn. You can spend 1 charge to gain expertise in any 1 INT based skill (Arcana, History, Investigation, History) for 1 hour or resistance in 1 type of damage for 1 hour. In addition, you can expend all 4 charges to cast Mind Blank without expending a spell slot on yourself only. Expending all charges in this way causes the armor to lose its magical properties except increasing your Intelligence score to 22 and boosting your AC by your Intelligence score for 7 days.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Notes: Bonus: Armor Class, Expertise: Arcana, Expertise: History, Expertise: Investigation, Expertise: Religion, Bonus: Intelligence Score, Bonus: Ability Score Maximum, Stealth Disadvantage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/11/2022 5:13:51 PM
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3
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1
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1.1
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Coming Soon
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Posted Dec 11, 2022Note this is my copy of another person's item.
I managed to fix some things but broke other things.